//#define X 1360
//#define Y 768


#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/System.hpp>
#include "SFML/Network.hpp"
#include "city_world_map_1_1.h"
//#include <iostream>
//#include <stdlib.h>
//namespace prova{
//using namespace std;
class SFML_base{
public:
SFML_base(sic_mundus_creatus_est::world& sic_mundus_creatus_est);
SFML_base(sic_mundus_creatus_est::map_sector urbis_sectors, int cursor_x, int cursor_y);


};
/*
//private:
sf::Vector2f screen_pixel(X, Y);  //last size 1360 768// 768 1024
sf::VideoMode video_pixel(screen_pixel.x, screen_pixel.y);
sf::RenderWindow door(video, "PIXEL -PRE_Alpha Version 0.0.6.22-", sf::Style::Default);//Fullscreen
sf::Event event_;
//sf::Font carattere1, carattere2, carattere3;
//sf::Text testo[MAX_N];
//float base, altezza;
//int contatore=0;
//int count1=35;
//int count2=35;
//sf::RectangleShape world_zone[ELEMENTS][ELEMENTS];//(sf::Vector2f(10.0,10.0));
sf::Color grey(55,55,55,255);
sf::Color dark_green(50,120,30);
sf::Color rosso1(255,28,0), rosso2(255,56,0),rosso3(255,85,0),rosso4(255,113,0),rosso5(255,141,0),rosso6(255,170,0),rosso7(255,198,0),rosso8(255,226,0),rosso9(255,255,0);
//double x_vector=10.0, y_vector=10.0;
//int x_position=300, y_position=690, x_ghost=0, y_ghost=0;

public:
		
		SFML_base();//:(door(video_PIXEL, "PIXEL -PRE_Alpha Version 0.0.6.22-", sf::Style::Default){};
	//	SFML_base( int x, int y){};// posizione

		//SFML_base( sic_mundus_creatus_est::world& sic_mundus_creatus_est);
	

	//	void open_door(sf::RenderWindow &finestra)=0;
	//	void cursor();
	//	void moveup();
	//	void movedown();
	//	void moveright();
	//	void moveleft();
		//			int ritorna_contatore_menu3();
//			int get_count1();
//			int get_count2();
//			void menu3a(float x, float y);

};

//}
*/
